Third sections have been created to help you anticipate future incompatibility and help you identify fashions that are incompatible but not listed as such. Spoiler Lesiasty wrote: I already have a huge modlist so it could be becouse of it... but I checked up most of the mods that alter invole citys, lighting, aditional stuff etc. My Mod list (Updated 12.15.19): – Unofficial Skyrim Special Edition Patch – RaceCompatibility for Skyrim – Noble Skyrim - Main Cities – Noble Skyrim - Small Towns and Villages – … Page 9 of 36 - The Great Cities of JKs Skyrim - Patch - posted in File topics: In response to post #78752163. Actions. Since you are using Open Skyrim Cities the mod uses the vanilla Whiterun assets. +Hvergelmir's Aesthetics - Beards 8. Another thing that may help; if you haven’t already, turn off auto save on fast travel. +Kthonia's Weapon Pack SE - Smaller Textures (2K) 10. The only city mods I use is CON Morthal, CON Dawnstar The Great Cities - Minor Cities and Towns and, JKs Skyrim and Artmoors village mods (kynesgrove, Whispering Mine and Shors Stone etc. CLARALUX SSE - JK's Dragon Bridge.esp=1. This mod pack contains the immersion overhauls for the towns and cities of Skyrim made by JKromal put into one file. The Great Cities feels more vast and makes each of those minor cities feel much more unique than JK's does so if you could only pick one tbh I recommend that. Immersive College of Winterhold. Or the small mods uploaded by Skeletor2017. TPOS version 9 is suppose to release sometime this year I believe with more compatibility with over a 100 mods. Close. Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way SSEedit shows the data stored in the navmesh entries, it's impossible to figure that by using SSEedit. If so, then viewing your mod list, best guess i can make is an incompatability between ELFX-exteriors and those mods. Small Environment Fixes. No new houses, no new shops, no NPCs, nothing. Most noticeably is TPOS, Dawn of Skyrim, JK and Open Cities touching Solitude. +The Kids Are Alright Loose File Facegens 4.8 5. There are patches for Dawn of Skyrim with JK or OCS. The Great Cities of JK's Skyrim Unoffical Vivid Weathers and True Storms patch Add Sacrosanct Spells to better vampires JK's Skyrim Thunderchild patch Mysticism Ordinator Patch Triumvirate Mysticism Compatibility. Are you running any other mods that affect Windhelm’s interior, such as any of the Grey Quarter mods? Try turning off ELFX-exteriors and the cities you mentioned back on. The crashing could be a conflict and not necessarily a load order issue. 1. Skyrim Revamped - Draugr Upgrades and Improvement Patch Teldryn Serious - A Teldryn Sero Backstory Quest SSE JK's Arcadia's Cauldron JK's The Bannered Mare JK's Belethor's General Goods JK's Dragonsreach JK's Warmaiden's JK's Sleeping Giant Inn JK's Sleeping Giant Inn - Keep It Clean Patch Simple Bound Weapons Expansion I even teleported to some of the cities interiors, so I can enter the city from within, still when I enter the city itself, game crashes, just when it finishes loading the cell. Except for JK's or many other popular city mod (Sexy Whiterun, Beautfiul Whiterun, Enhanced Cities), that's what it ends. I'm thinking that the cities of skyrim are intentionally small because Bethesda didn't want low-end users to have problems. 1. CLARALUX SSE - JK… Jk's city mods are city overhaul mods right? Is the great cities of jks Skyrim patch stable? 4 comments Closed JK's skyrim + Great Cities overhaul is probably now doable with the help of this patch #741. Immersive Creatures. Still, it'd be a decent base to work from if … Unofficial Skyrim Patch — an unofficial mod attempting to fix all the bugs not fixed by the official patches. The vanilla theme of the towns has been greatly expanded upon giving each a unique, more immersive atmosphere; Riverwood (lumbar), Rorikstead (farming), Falkreath (graveyard), Dawnstar (port), … I believe it might be something to do with JK's skyrim, however, i tried disabling it and all its patches, game still crashes with JK's skyrim disabled, when I try to enter those 2 cities. If they work, then you will need a patch of some sort. CLARALUX SSE - JK's Falkreath.esp=1. skyBirds SSE Edition. Hello, using LOOT here.. +Settlements Expanded TKAA Patch 6. I can only assume JKs Skyrim conflicts with those as well. Unofficial Skyrim Patch has also been developed to be used in conjunction with many other mods. Posted by 2 hours ago. The new JK Dawnstar mod looks amazing, but I shudder to think of the FPS hit. RoseDentist26 - 3 months ago. If you want stable location overhaul mods either go with Arthmoor, Great cities or Hold Capitals (except for hold capital Dawnstar). JK's Skyrim All in One is a mod for The Elder Scrolls V: Skyrim, created by Jkrojmal and Teabag86. They change the layout and some other stuff for those cities? Sign Up for free (or Log In if you already have an … How does it work exactly? +DynDOLOD Output 2. It's thus fully compatible with the vast majority of the more common mods to be found in Steam Workshop or Skyrim Nexus. Is the great cities of jks Skyrim patch stable? Answer this Question. JK’s Skyrim (Patch: No Lights Patch, Holidays, Realistic Water Two, Arthmoor’s Patch Pack, Clockwork) The Great Cities (Patch: JK and Great Cities Refit) Moonlight Tales or Growl. CLARALUX SSE - JK's Dawnstar.esp=1. Map Markers Complete. JK's Open Cities Patch SSE. A bit excessive on the cities overhaul imo. Kato's Falkreath. 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